Design For Mixed Reality Experiences

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Ralf Schneider
Syracuse University

Design For Mixed Reality Experiences

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In today’s information age, we are witnessing the collision of social media, internet of things (IoT), cloud computing, big data, artificial intelligence, virtual-, augmented- and mixed- reality (VR, AR, MR). Wearable computing technology is capable of processing relevant, large amounts of information quickly. The importance of engaging in the virtual-, augmented- and mixed- reality subject is highlighted as a significant issue in John Maeda’s 2018 Design In Tech Report (Maeda, 2018).

Milgram and Kishino also provide a classification of various MR devices. Further, Billinghurst remarks that a MR “display is any head worn, handheld or fixed display that can show a combination of real and virtual world imagery (Billinghurst, 2018).

The first wearable holographic computer that is completely untethered is the Microsoft HoloLens. Deservingly, the “Mercedes” of MR devices won an IDEA Gold Award in 2017. Not only is the physical design of this MR device excellent, but also its interaction experience and technical details, such as spatial mapping. Furthermore, Microsoft created HoloLens apps, such as HoloTour, that highlight the product system capabilities in a compelling way.

The recent development of MR devices and apps hint at an exciting future. To be true to the inherent innovative spirit of the industrial design profession, it is important to investigate the impact of mixed reality on the future of industrial design. This paper examines how MR will influence the design process and why it is crucial to prepare industrial designers for MR design opportunities. Takeaways from MR projects conducted at Syracuse University will also be shared. This is a design education story that exemplifies the unique value of engaging in MR design development.

Year: 2018