Dave McNamara has over 15 years of product development experience in Healthcare and Consumer markets. McNamara is currently managing Industrial Design function; driving alignment of brand strategies with internal and external teams for highly meaningful, innovative and differentiating brand experiences to reframe value propositions for Halyard.
Tuesday Night at the Drake is the premier networking event at Pack Expo in Chicago on Nov. 4. The Pack Expo itself runs from Nov. 2 to Nov 5. Visit the event site at http://www.packexpointernational.com/ for further details.
With some 500 executive guests, this prestigious, invitation-only reception will take place in the grand surroundings of the Gold Coast Room at The Drake Hotel.
As medical devices continue to develop in technical complexity, designers are looking to increasingly high tech methods to capture and enhance the user experience. Kate Stephenson will be presenting some of the latest work from Stanford University’s Center for Design Research. Current projects include the use of Google Glass in a pre-clinical study for wound care image capture and documentation and the use of CAD and 3D printing by non engineers as a form of high fidelity design communication.
KATHERINE STEPHENSON Mechanical Engineering Phd Stanford University Center for Design Research
Between obtaining her MS in Biomechanical Engineering and returning to complete a Phd, Kate Stephenson spent ten years in the medical device industry as a Senior Design Engineer and Project Manager. Dr. Stephenson has worked on over eighteen different devices, ranging from insulin pumps to annuloplasty rings. Dr. Stephenson recently completed a two year stay as the Resident Clinical Bioengineer at Lucille Packard Children’s Hospital Gait and Motion Lab, where she advised on complex orthopedic surgery cases. Dr. Stephenson’s current research is focused on leveraging new fabrication technologies to advance the development of underserved, niche market medical devices.
If users have been part of the design process from its beginning, why is it that your design team still has the potential to fail? LUNAR’s Scott Janis will explore how “creative usability”—that is, usability efforts supporting ideation, decision making and creativity during very early development—can be a pivotal piece of inspiration and input for your design and development team.
In recent years announcements of the birth of business anthropology have ricocheted around the globe. The first major reference work on this field, the Handbook of Anthropology in Business is a creative production of more than 60 international scholar-practitioners working in universities and corporate settings from high tech to health care.