Designing Everyday Computational Things
Designing Everyday Computational Things: Why Industrial Design will be the New Interaction Design
David Holman
PhD Candidate in Human-Computer Interaction
Queen’s University, Kingston, Ontario
Abstract
The art of user interface design is on the cusp of a revolutionary change, one that will require a profound reconsideration of the relationship between 3D form and interaction. Flexible display materials dramatically alter how computer interfaces can be designed and, unlike before, encourage designers to contextualize interaction in an object’s physical shape. Instead of being constrained like the flat surfaces of present-day, these new displays will be wrapped around three-dimensional objects and, potentially, envelop the everyday things people use. This change represents the ascent of interaction technology’s maturation from electronic hardware to that of a computational material. This transformation raises fundamental questions, such as: With what design principles should a “computational thing” be designed? We will draw on our explorations in organic user interfaces, designing paper interfaces and prior work in interactive sketching to answer this and similar questions.


























































